![]() ![]() ![]() Of course, the war does not always proceed historically, and battleplan names can also be generated from several component lists for instances where a historical variant cannot be found. For many major nations, battleplan names can be provided through a list of locations, resulting in a historical series of operation tags which will be applied when plans are created: Some of you guessed correctly, and in BBA, we’ve introduced a dynamic system for naming battleplans. Those of you with keen memories will recall an early teaser I posted here. What I’ll be showing off today is intended to fulfill a small part of this bullet point. One of the major points in my first roadmap dev diary was that I felt quite strongly about the inclusion of further roleplay and immersive elements in Hearts of Iron. ![]() Welcome back to today’s feature dev diary on a series of interconnected subsystems being added to the game in By Blood Alone. ![]()
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